|
Thanks to everyone at Salute 2005, where we officially introduced
the published rules to the world. Of course, during the battles
played some questions arose.
When do you have to make a second die roll to
see if you got a special?
If, after applying all fixed to hit modifiers, but before applying
the final to hit die roll modifier, you start in the box (the
area enclosed with a dashed line) and you get a hit, you must
make a second die roll to see if you get a special. If you roll
a one, on the second die roll, you get a special. No hit, means
no special.
|
|
|
What is the cumulative effect of "Die Roll"
damage?
Damage that occurs may over several turns or distance (die roll
inches) is not cumulative. Take the worst case. For example:
- A ship receives two "On Course Die Roll Inches"
specials in the same turn. The two hidden die rolls add up to
6 and 16 inches. The ship will need to move a total of 16
inches ahead next turn, assuming it has the speed to do so.
- Next turn, assuming the ships speed was 25kts, it would have
moved ahead 12.5 inches, leaving another 3.5 inches to move
ahead the following turn. Unfortunately the ship receives another
"On Course Die Roll Inches" special, but this time
it rolls a 3 for distance. It will need to move ahead 3.5 inches
ahead (from the previous turns damage) before being able to
maneuver freely.
Is there an errata?
Yes and no. We did sell out our first print run at Trumpeter's
Salute Convention and will be making another print run with some
changes. The rules were pretty solid, we made one clarification.
The ship stats required a bit more work. We are in the process
of distributing new ship stats to the first buyers, negating the
need for an errata at this time.
Have you still got questions? Email
us and we will be happy to answer.
|